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Platformer Physics

I’m making a platformer game based on something out of the DCU that I’ll be releasing on PC/MAC (mac currently, but porting to windows will be “easy”). The first step to most platformer games is getting the player movement and physics to feel good. That’s what I’m working on right now. I decided to build many things from scratch and the physics engine is one of them, which means research, lots of research....

CascadiaFest 2016

please note, I’ll have links to all of the videos for the talks as soon as they are available. Links to descriptions of all of the talks can be found on the CascadiaFest 2016 page. Day One: CSS Day First Block The first block started off with a talk about practical color theory. It was a good explanation for people who have maybe not taken any art classes in school (do such people exist?...

CascadiaFest 2015

tl;dr CascadiaFest 2015 was rad. please note, I’ll have links to all of the videos for the talks as soon as they are available. Day One: CSS Day Day one was all about CSS with a Hardware workshop in the afternoon. All in all it was a good day. The first talk was about the future of CSS and how some things coming down the pipe will either obsolete css preprocessors, or make they jobs easier....

omnifocus + tableau

I’ll freely admit that I’m a productivity geek. I love tools, optimizing my process, and being able to show progress across a number of different axies in my life. To that end, I’m always search for the ultimate tool which I know doesn’t exist, but nonetheless, the search continues. Enter Omnifocus (note: you need the pro version for this to work). It’s a pretty good tool for building a task/project tracking system....

Code Retreat 2014

What is Code Retreat? Code Retreat is an event where you get together, pair program, and try to solve the same problem over and over with different constraints applied to it, deleting all of your code between attempts. Traditionally, you use Conway’s Game of Life and once a year, there is the global code retreat day with lots of events happening all across the world. I attended one of the global ones....

Zen Buddhism and Software Development

In the software development world, we love to throw around the word Zen. Python Zen, Emmet was originally called ZenCoding, Agile Zen. It’s everywhere, but I don’t think the average software developer knows what it means beyond “easy” or “flowy”. I’d like to talk about some of the principles of Zen Buddhism and how they apply to the practice of software development, as I see that they map pretty wonderfully and directly between each other, when studied....

Most influential Person - Millard Harkrider

I’ve taken a pledge to be grateful and show gratitude for people in my life. It’s for my quest to be and remain a happy person. For day two, I wanted to write a longer form version of my gratitude because I have lost touch with this person, and have not be able to find a way to send him a thank you for being awesome. Today’s person is Millard Harkrider....

Fading between different "scenes" in processing

I’m working on developing a series of processing sketches which I will display as part of upcoming artwalks, possible projected onto me as I’m doing hoop in the space. As such, I needed a way to easily switch between different sketches on a single screen. This doesn’t quite do that, but it comes close. Basically, I didn’t want to have multiple PApplet objects floating around, so did something a bit different....